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Wise leopard Archtype and sub archtype

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Wise leopard Archtype and sub archtype Empty Wise leopard Archtype and sub archtype

Post by ! ! ! ! ! ! ! ! ! %6 Fri Nov 15, 2013 3:54 pm

Archtype
Monsters

Wise Leopard - African Leopard
Earth
Beast
Level 4
1000/1000
Monster/Effect
Once During your Main Phase; You can Add 1 "Library of the Leopards" from your deck to your hand.

Wise Leopard - Indian Leopard
Earth
Beast
Level 4
1500/800
Monster/Effect
When this card is Normal Summoned; you can activate one of these effects.
Change the Battle Position of 1 Face-Up monster your opponent controls.
Add 1 Wise Leopard non-tuner monster from your deck to your hand.
​Wise Leopard - Javan Leopard
Earth
Beast
Level 3
500/200
Monster/Tuner
When this card is Summoned you can special summon 1 Wise Leopard monster from your graveyard with 1000 or less attack it's effects are negated.

Wise Leopard - Arabian Leopard
Earth
Beast
Level 4
1300/900
Monster/Effect
Once Per Turn: you can send 1 Face-Up "Library of the Leopards" you control to the Graveyard to target 1 Card your opponent controls and send it to the graveyard.

Wise Leopard - Amur Leopard
Earth
Beast
Level 4
1800/1000
Monster/Normal
He once was king of the leopards but now that is only a dream.

Wise Leopard - North Chinesse Leopard
Earth
Beast
Level 4
1000/900
Monster/Effect
Once per turn you can target 1 Wise Leopard monster in your graveyard and 1 Face-Up card your opponenet controls Banish the first target and return the second to their hand.

Wise Leopard - Persian Leopard
Earth
Beast
Level 2
300/200
Monster/Tuner
When this card is normal summonedyou can send 1 Wise Leopard monster from your field or hand to the graveyard to target 1 Beast type monster in your gravetard and special summon it.

Wise Leopard - Sri Lanken Leopard
Earth
Beast
Level 4
2000/0
Monster/Effect
This card cannot be Special Summoned. Once per Turn you can send all cards you control to the graveyard to target 2 Wise Leopard monsters in your graveyard and special summon them. This card cannot declare an attack the turn you activate this effect. This card is destroyed in your End Phase

Synchro

Wise Leopard - The Wisest of the Leopards
Earth
Beast
Level 7
2500/2000
1 Wise Leopard tuner + 1 Wise leopard non - tuner
Monster/Synchro/Effect
Once Per Turn this card cannot be destroyed by card effects. Once Per Turn during your turn you can add 1 Wise Leopard card from your deck to your hand this card cannot declare an attack the turn you activate this effect.

Wise Leopard - The Smart Leopard
Earth
Beast
Level 6
2000/2300
1 Tuner Beast type + 1 Non-Tuner Beast type
Monster/Synchro/Effect
This card gains 100 attack for every Beast type monster in your graveyard. When this card declares an attack during the damage step you can have this card gain 500 attack.'

XYZ

Wise Leopard - The Strategist Leopard
Earth
Beast
Rank 4
2000/2500
2 Level 4 Wise Leopard monsters
Monster/XYZ/Effect
Once per turn when a face-up Wise Leopard monster you control would be destroyed you can detatch 1 Xyz material from this card instead.





Spells

Library Of The Leopards
Field Spell
You can activate each of these effects Once Per Turn depending on the number od Wise Leopard monsters in your Graveyard. You can only activate 1 Library of the Leopards per duel
This card cannot be destroyed by your opponents cards
You can banish 1 card from your hand to target 1 Wise Leopard monster in your graveyard and add that target to your hand
Draw 1 Card during your Main Phase
Destroy 1 card your opponent controls
Add 1 Wise Leopard Monster from your deck to your hand
and up, Special Summon 1 Wise Leopard monster from your Graveyard
​Knowledge is Power
Normal Spell
Target 1 face-up Wise Leopard monster you control, that target gains 1000 attack until your opponents End Phase.

Attack of the Wisest
Quick-Play Spell
Special Summon 1 Wise Leopard monster from your deck.

Traps

Leopard Pounce
Normal Trap
Special summon 1 Wise Leopard monster from your graveyard it's effects are negated and it is destroyed in the end phase

Knowledge Protection
Counter Trap
Banish 1 card from your hand to negate the activation of an opponenets card effect that would destroy a card on the field.

SUUB ARCHTYPE
Monsters
Black Panther - Colonel
Earth
level 3
Beast/Effect
1000/0
FLIP: When this card is flipped face up discard 1 card to target 1 Wise Leopard Monster in your graveyard and special summon it in face-up attack possition.

Black Panther - Strategist
Earth
Level 3
Beast/Tuner
500/0
Flip: Add 1 "Wise Leopard" spell card from your deck to your hand. This card cannot be used for the synchro summon except for the synchro summon of an Earth type monster.

Black Panther - Caller
Earth
Level 3
Beast/Effect
1800/0
Flip: Special summon 1 Wise Leopard monster from your hand in face-up defence position. If this card attacks it is flipped face down in the End Phase.

Black Panther - Regrouper
Earth
Level 3
Beast/Effect
0/0
Flip: Pay 2000 life points to target up to 5 Wise Leopard monsters in your graveyard and special summon them in face-up defense position. There effects are negated.

Black Panther - Rejoiner
Earth
Level 7
Synchro/Beast/Effect
2500/2000
1 tuner Black Panther + 1 Non tuner Wise Leopard
Once per turn : you can discard 1 Black Panther or 1 Wise Leopard monster to destroy 1 card on the field.
This card is unaffected by the effects of monster cards.

Black Panther - Shielder
Rank 3
Earth
XYZ/Beast/Effect
1900/1900
2 Level 3 Earth Beast type monsters.
Once Per Turn : When a face-up Earth Beast type monster you control would be destroyed u can detatch 1 xyz material from this card instead

Number 0000 Wise Panther - The Leader of Cats
Rank 4
Earth
XYZ/Beast/Effect
2700/1000
3 or more (max 5) Black Panther and/or Wise Leopard Monsters
This card gains an effect equal to the number of xyz materials
3 Once Per Tunr you can negate 1 Spell or Trap card
4 Once pER Turn you can special summon 2 Wise Leopard or Black Panther Monsters from your deck
5 Once per turn you can Banish all cards on the field


Rebirth of the Panthers
Normal Spell
Pay half of your life points. Special Summon as many Black Panther monsters from your graveyard as possible in face-up defence.

0 Call
Normal Spell
Discard 1 card from your hand and tribute 1 monster to target 2 monsters with 0 defence in your graveyard and special summon them in face-down defence position. You can only activate one 0 Call per turn.

Panther Barrier
Field Spell
Once per turn you can discard 1 card to activate one of these effects
Add 1 Black Panther Monster from your deck to your hand
Add 1 Wise Leopard Monster from your deck to your hand
! ! ! ! ! ! ! ! ! %6
! ! ! ! ! ! ! ! ! %6

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Wise leopard Archtype and sub archtype Empty Re: Wise leopard Archtype and sub archtype

Post by Doom Sat Nov 16, 2013 11:09 am

it sucks

Doom

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Location : vol vrac kingdom

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Wise leopard Archtype and sub archtype Empty Re: Wise leopard Archtype and sub archtype

Post by Bryan Lutra Sat Nov 16, 2013 12:04 pm

really liking some of these cards ^^ This gives a boost to all Beasts, like smart Leopard having a Closed Forest effect built-in and summonable with quite a few methods. Knowledge is power, why not make the 1000 boost permanent? Aqua Jet is permanent, so you wouldn't be breaking anything. 0 Call is really nice, but it is a -1. The Flip Effects may plus, but with facedowns not getting any protection, they could be easy pickings for the opponent. Still, I like most of the archetype. I would love to see something like this, a new beast archetype that isn't as limited a raccoons. Chain dog, smain dog, they can get a real boost.
Bryan Lutra
Bryan Lutra

Posts : 42
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Wise leopard Archtype and sub archtype Empty Re: Wise leopard Archtype and sub archtype

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