Counter Trap?!
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Counter Trap?!
Counter Trap?!
Trap Card
Place 2 counters of any name, except for "Hyper-Venom Counter" or "Destiny Counter," on 1 or more face-up card(s) on the field.
Gives counter decks a boost, and isn't type specific.
Aliens = Gol'gar pop, Code A Ruins revival, Warrior and a few others can cause a 600 ATK difference
Spell Counters = endless uses
Ice Counters = ice counter deck useable now?
Fog Counters = They need as many counters turn one or two as possible.
Some other Counters. idk, I really only use counters in Aliens.
Trap Card
Place 2 counters of any name, except for "Hyper-Venom Counter" or "Destiny Counter," on 1 or more face-up card(s) on the field.
Gives counter decks a boost, and isn't type specific.
Aliens = Gol'gar pop, Code A Ruins revival, Warrior and a few others can cause a 600 ATK difference
Spell Counters = endless uses
Ice Counters = ice counter deck useable now?
Fog Counters = They need as many counters turn one or two as possible.
Some other Counters. idk, I really only use counters in Aliens.
Last edited by Bryan Lutra on Fri Nov 15, 2013 2:02 pm; edited 2 times in total
Bryan Lutra- Posts : 42
Points : 59
Reputation : 7
Join date : 2013-11-12
Location : Here, idiot
Re: Counter Trap?!
Crap, hyper-venom counters and Destiny Leo counters shouldn't be allowed. Are there any other win-condition counters?
Bryan Lutra- Posts : 42
Points : 59
Reputation : 7
Join date : 2013-11-12
Location : Here, idiot
Re: Counter Trap?!
Try and add this into the card text using PSCT.Bryan Lutra wrote:Crap, hyper-venom counters and Destiny Leo counters shouldn't be allowed. Are there any other win-condition counters?
Minty Fresh- Posts : 13
Points : 15
Reputation : -2
Join date : 2013-11-12
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